I want to do this in my update method:
//Look at camera
gameObject.transform.forward = transform.position - Camera.main.transform.position;
content.forward = Camera.main.transform.forward;
Content is the transform of a game object containing UI elements which I want always facing the camera. But when I do that, the UI elements are completely distorted. If I don’t set forward, they look ok, just not exactly the orientation I want.
See attachments for actual and expected result.