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Question by happybro96 · Dec 21, 2019 at 09:06 PM · cameraangle

Why my camera's z angle keeps changing

i'm new to unity so sorry if i say something stupid. i have a ball falling in my game and a camera attached to it. the camera is a child of the ball. when player dies the ball position resets and the camera follows. But the problem is that the Z angle of the camera changes every time the ball re spawns (the player dies). i want the the camera to always have a Z angle of 0. here's the code for the ball and the camera respectfully:

 private Vector3 startPos = new Vector3(0f, 80f, -1.5f);

     public void ResetBall()
 {
     transform.position = startPos;
     FindObjectOfType<CameraController>().ResetCamera();
 }


cameras code:

{ private float offset;

 // Start is called before the first frame update
 void Awake()
 {
     offset = transform.position.y - target.transform.position.y;
 }

 // Update is called once per frame
 void Update()
 {
     Vector3 curPos = transform.position;
     curPos.y = target.transform.position.y + offset;
     transform.position = curPos;
 }

 public void ResetCamera()
 {
     transform.eulerAngles = new Vector3(90f, 180f, 0f);
 }

}

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avatar image lgarczyn · Dec 21, 2019 at 09:07 PM 0
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Do you have any other script on the Camera?

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