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Question by Eco-Editor · Dec 21, 2019 at 05:24 PM · textureperformanceimportoptimizationcolor

How to correctly import textures of any kind to the project?

Hello all,

Recently I've done some interesting tutorials dealing with textures: bump map, normal map, noise, albedo etc. and I've noticed that usually the non-albedo textures didn't check the "sRGB (Color Texture)" box.

How important it is to check or not check this box, performance wise? Which textures are not Color Textures?

This is a list of different textures and I'd be thankful for your input on this:

  1. Albedo / Diffuse - Color Texture

  2. Normal map - non color (also unity has a type for it)

  3. Metallic -

  4. Metallic smoothness -

  5. Roughness -

  6. Transparency -

  7. Smoothness map -

  8. Emission map -

  9. Occlusion -

  10. Height Map -

Please feel free to add more textures types and add whether the texture is a color / non color texture. I didn't include sprites here and mostly listed default textures types.

Thanks

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