How do I connect my jump button to my player script?

i’m using the standard assets CrossPlatformInput and I can’t figure out how to write the script that allows my player to jump when a button is pressed - I and making an android mobile game so need to be able to touch the buton to make the character jump… Help please!

Here’s my character script…

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;

public class Move : MonoBehaviour
{

private Rigidbody2D rb;
private float dirX, dirY, moveSpeed;

// Use this for initialization




void Start()
{
    rb = GetComponent<Rigidbody2D>();
    moveSpeed = 5f;
    

}

// Update is called once per frame
 void Update()
{
    dirX = CrossPlatformInputManager.GetAxis("Horizontal") * moveSpeed;
    dirY = CrossPlatformInputManager.GetAxis("Vertical") * moveSpeed;

}

private void FixedUpdate()
{
    rb.velocity = new Vector2(dirX, dirY);

   
}

void OnTriggerEnter2D(Collider2D triggerCollider)
{
   

}

}

looks like you aren’t checking if the jump button is ever pressed. at the top of the script have a
private const string JUMP = "Jump" or whatever you’ve named the jump button. Have a value like public float jumpForce = 10; that you can set in the inspector, as well as public float gravity = 15; or something like that.

Then in your update loop,

if (Input.GetButtonDown(JUMP)) dirY += jumpForce * Time.deltaTime;
else dirY -= gravity * Time.deltaTime;