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Question by Poi7ioN · Dec 23, 2019 at 02:17 PM · unity ads

problem with unity ads

Hello, I've been working on a Ar game . Where A room is been instantiated and zombies are spawned on respective positions. The goal is to survive waves as long as possible.

Now here's my problem , I'm using unity ads to reward user with ammo after ad completion and that works fine but when in game while displaying ad to user the tracking gets disabled for arcore and as soon as tracking is disabled the tracakable objects in scene their position is compromised . It just messes the entire Game. Basically the objects in ar view are dependent on arcamera feed. So when it is disabled the objects loose their positions.

This is the script for ar tracking using arcore.

  private void UpdatePlacementIndicator()
     {
         if (placementPoseIsValid)
         {
             placementIndicator.SetActive(true);
             placementIndicator.transform.SetPositionAndRotation(placementPose.position, placementPose.rotation);
         }
         else
         {
             placementIndicator.SetActive(false);
         }
     }
 
     private void UpdatePlacementPose()
     {
         var screenCenter = Camera.main.ViewportToScreenPoint(new Vector3(0.5f, 0.5f));
         var hits = new List<ARRaycastHit>();
         aRRaycastManager.Raycast(screenCenter, hits, UnityEngine.XR.ARSubsystems.TrackableType.Planes);
         //aRPlaneManager.Raycast(hits, TrackableType.Planes);
 
         placementPoseIsValid = hits.Count > 0;
         if (placementPoseIsValid)
         {
             placementPose = hits[0].pose;
 
             var cameraForward = Camera.main.transform.forward;
             var cameraBearing = new Vector3(cameraForward.x, 0, cameraForward.z).normalized;
             placementPose.rotation = Quaternion.LookRotation(cameraBearing);
         }
     }


And on the PlacementIndicator position im spawning the Room.

 private void PlaceSpawnFlag()
     {
         spawnPortal.SetActive(true);
         spawnPortal.transform.position = placementPose.position;
         spawnPortal.transform.rotation = placementPose.rotation;
     }

How can i avoid that please can someone help me out with this , This is the only problem that is holding me back, a little help would be appreciated. Thanks in advance.

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