• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by BenjaminWayra · Dec 24, 2019 at 01:15 PM · vector3mathfreflect

I don't understand how to use Vector3.reflect in Unity2D

I need to create a Ricochet effect between a bullet and a shield. I don't understand if I have to use this in my bullet or my shield I don't understand what does inDirection take in.

In general I already looked at the forums and I still don't understand. Help is appreciated.

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Hellium · Dec 24, 2019 at 01:18 PM 1
Share

The drawing in the documentation looks pretty clear:

Reflect

avatar image BenjaminWayra Hellium · Dec 24, 2019 at 04:49 PM 0
Share

I am talking about if it takes direction or velocity, how to reference it and also how to change speed

avatar image Hellium BenjaminWayra · Dec 24, 2019 at 05:43 PM 0
Share

inDirection can be a direction or a velocity.

If you want to decrease the velocity after impact, multiply the output vector by a "deceleration" factor (0.95f for instance)

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by jinoh · Dec 24, 2019 at 05:24 PM

you can use like this "Vector2.Reflect(v1,v2)" v1 means the move direction of bullet and v2 means a Vector which is perpenticular to your shield surface

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image BenjaminWayra · Dec 25, 2019 at 01:52 PM 0
Share

How can I get the normal of my shield, which would be v2?

avatar image jinoh BenjaminWayra · Dec 25, 2019 at 03:37 PM 0
Share

can you show me your shield shape?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

146 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How can I have a distance between 2 points = 0-1 (min = 0, max = 1) and in between is a decimal? [C#] 2 Answers

I'm Having Trouble With Vector3.Reflect.. Please Help? 1 Answer

object reflecting of a wall 1 Answer

How do I programmatically specify direction from a given vector? 1 Answer

Reflect bullets in 3D world space 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges