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Question by unity_BV3zdcbOKMN6Hg · Dec 30, 2019 at 08:05 AM · script.shadow

CommandBuffer: temporary render texture _MainLightShadowmapTexture not found while executing Blur Main Shadowmap Texture (Blit source)

hi: I want to blur shadowmap. so, i add a pass after shadowmap; but there is an error. My code is below: CommandBuffer: temporary render texture _MainLightShadowmapTexture not found while executing Blur Main Shadowmap Texture (Blit source) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) NullReferenceException: Object reference not set to an instance of an object public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { if (m_BlurMaterial == null) return;

         CommandBuffer cmd = CommandBufferPool.Get(m_ProfilerTag);
         using (new ProfilingSample(cmd, m_ProfilerTag))
         {
             cmd.GetTemporaryRT(m_MainLightBlurShadowmap.id, descriptor, FilterMode.Bilinear);
             RenderTargetIdentifier blurShadowMapTexture = m_MainLightBlurShadowmap.Identifier();
             ConfigureTarget(blurShadowMapTexture);
             cmd.Blit(source.id, m_MainLightBlurShadowmap.Identifier(), m_BlurMaterial);
         }
         context.ExecuteCommandBuffer(cmd);
         CommandBufferPool.Release(cmd);
     }
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