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Question by SeriousTangents · Jan 01, 2020 at 07:01 PM · renderingbugvirtualreflectionswater effects

HTC Vive - Water Reflections in LWRP (single pass) appear far from source object

I'm running into the bug where if I try to use LWRP - multi pass, I can only view the image in my HTC Vive in the left eye. But, when I have just the left eye, all reflections in the water look correct and I have proper transparency.

Forums suggest switching to LWRP to single pass. When I do this, I can see in both the left and right eyes, but every physical object reflects multiple times and in haphazard ways. I'm including a couple of screenshots to show the difference.

This appears to have been a problem going back to 5.3 and we're nearly 4 years past that point. Is there a script or simplified solution that will let me use the assets I've paid for, that require LWRP, to function in my HTC environment?

Any assistance anyone could offer to nudge me in the right direction would be appreciated. I've tried this in 19.2.17f1 and 19.3.0f3. I had initially been building this project in 5.6.5f1 and while I have a really poor-quality water system in that version of Unity, I was hoping to upgrade and get nicer visuals as a result.

Hope you are all having a good start to the new year.

2nd-single-pass.png (456.3 kB)
2nd-multi-pass.png (426.8 kB)
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