In my game you can place tiles on a tilemap on mouse click. I already have implemented placing tiles, but I also want to be able to change the color of tiles you are about to place. My code is here:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class changergb : MonoBehaviour
{
public static int r;
public static int g;
public static int b;
void Start()
{
gameObject.GetComponent<SpriteRenderer>().material.color = new Color(r/255, g/255,b/255);
}
void Update()
{
}
}
My integers for r, g, and b are accessed from another script. I have no idea how to add this script to a tile, and I am not sure if my code would work on a tile as tiles do not have a sprite renderer.
Edit: I am also fine with instantiating gameobjects instead of tiles, just I have no idea how to make it so you can’t spawn multiple gameobjects on top of each other.