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Question by alex7e98 · Jan 06, 2020 at 07:32 AM · drag-and-drop

IDragHandler stops at the middle of the dragging when another item on canvas is SetActive(false)

Hi guys, my first post on this forum.

I am currently trying out the I IBeginDragHandler, IDragHandler, IEndDragHandler Function for moving object on the canvas. Then I encountered a promble is that when i am moving the object A and when it hit an object B, it will set object B to be disabled on the canvas. However, the object A will just stopped itself when object B is disabled, and I have checked it doesnt even reach the "OnEndDrag" function.

I draghandler code I use, is just the same as unity teaches me by the link below: https://docs.unity3d.com/2019.1/Documentation/ScriptReference/EventSystems.IDragHandler.html

Does any body know how to fix this problem, Thansks!

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