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Question by coolkidjeff6031 · Jan 06, 2020 at 12:17 AM · colliderragdollenable

how do enable two box colliders on the same gameobject throught script?

i have a script which makes my enemy ragdoll when shot. if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range)) { RagdollController ragdoll = hit.transform.GetComponent<RagdollController>(); if (ragdoll != null) { ragdoll.die(); } this works fine however due to this line of code setColliderState(false); which turns off all of the colliders when i shoot the enemy it does nothing. i tried to fix this by using boxcollider.enabled = true; but since i have two box colliders which i need to be on, it only turned on the first one.

so i would like to know if there is a way to enable both of them or change one of their names.

please and thank you.

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