• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by paullotsw · Jan 07, 2020 at 07:45 PM · animationandroidanimatoraccelerometer

How to animate using accelerometer on Android?

Hello, everyone. This is my first post so I hope I'm in not posting it on the wrong place.

I'm trying to animate my Player while I'm using my Android Phone accelerometer but it doesnt switch animations. Even when it's still, the Idle animation doesnt play. What am I doing wrong? alt textalt text

Here is the code:

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class Movement : MonoBehaviour

{

 private Rigidbody2D rb;

 private float xMv;

 private float yMv;

 private Vector2 direction;

 private int scrWdt;

 private int scrHgt;

 private Vector2 screenSize;

 private Animator anim;


 
 [SerializeField] int mvntSpeed;
 
 void Start()
 {
     rb = GetComponent<Rigidbody2D>();
     anim = GetComponent<Animator>();
     scrHgt = Screen.height;
     scrWdt = Screen.width;
     screenSize = new Vector2(scrWdt, scrHgt);
 
 
 }
 
 
 void Update()
 {
     InputAccess();
    
 
 }
 
 void FixedUpdate()
 {
     rb.velocity = new Vector2(xMv, yMv) * mvntSpeed;
 }
 
 public void InputAccess()
 {
     xMv = Input.acceleration.x;
     yMv = Input.acceleration.y;
 
     //direction = new Vector2(xMv, yMv) * mvntSpeed;
     //rb.AddForce(direction);
    
     if(xMv > 0)
     {
         Debug.Log("Right");
         anim.SetBool("Direita", true);
        
     }
     else if(xMv < 0)
     {
         Debug.Log("Left");
         anim.SetBool("Left", true);
 
     }
      else if(yMv < 0)
     {
         Debug.Log("Down");
         anim.SetBool("Down", true);
 
     }
      else if(yMv > 0)
     {
         Debug.Log("Up");
        
     }
     else
     {
         Debug.Log("Idle");
     }  
 }

}

1.gif (365.6 kB)
animator.png (52.4 kB)
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Naggil · Jan 08, 2020 at 04:33 AM 0
Share

ur code is far from correct there is a lot of errors and unnecessary if also using booleans to set animations this way ins't good as u are only turning them on and never turning off and even if u were that wouldn't be the best approach
I can help improving ur code a lot if u want to send me ur discord or WhatsApp if u want (pela parte da "direita" acho q vc e br tb ne ? kk)

avatar image paullotsw Naggil · Jan 08, 2020 at 06:58 AM 0
Share

Thanks for replying, my discord is IAmPaullo#7147. I'll add you there.

(valeu pela disposição kk)

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

416 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Animator or animation frame speed sudden change when auto play 1 Answer

Android Performance with 2d BoneBased Animation 0 Answers

Changing Animator State during run-time? 0 Answers

Animation in android game not working 2 Answers

2D Animation does not start 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges