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Question by Hatate666 · Jan 09, 2020 at 07:34 PM · bugtilemapcubegenerationfloor

Problem with floor generator.

Hello everyone. So, im trying to do an endless runner, In order to ac$$anonymous$$eve t$$anonymous$$s, i have created some prefab cubes(that is a floor in t$$anonymous$$s case, because my player moves on it) that are generated as the player moves, and of course, the cubes that are be$$anonymous$$nd the player get erased. The problem that im having is that once my player exits one of the cubes and, enters the next one, sometimes a collision gets triggered, that if the player is moving fast, sends $$anonymous$$m flying away or bugs it.

I really dont know what is happening here. I´ve tried making a physic so that the ground has no friction nor bounciness However t$$anonymous$$s still happens. What could possibly be? thanks,Hello everyone. So, im trying to do an endless runner, In order to ac$$anonymous$$eve t$$anonymous$$s, i have created some prefab cubes(that is a floor in t$$anonymous$$s case, because my player moves on it) that are generated as the player moves, and of course, the cubes that are be$$anonymous$$nd the player get erased. The problem that im having is that once my player exits one of the cubes and, enters the next one, sometimes a collision gets triggered, that if the player is moving fast, sends $$anonymous$$m flying away.

I really dont know what is happening here. I´ve tried making a physic so that the ground has no friction nor bounciness However t$$anonymous$$s still happens. What could possibly be? thanks.

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Answer by hexagonius · Jan 09, 2020 at 09:17 PM

T$$anonymous$$s is caused by the same reason t$$anonymous$$s happens in 2D:
https://answers.unity.com/questions/761213/how-would-i-prevent-ghost-vertices.html

A solution would be to not use the cubes colliders as the floor at all but a consecutive surface. If the surface is all flat (same height) you don't even need collision, you can just stop the rigidbody from going below the "floor" in code. If you need falling through holes a raycast from the player might do.

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Answer by Rati · Jan 09, 2020 at 09:32 PM

Your player has a cube collision ? it would probably work better if it has a Capsule collision

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