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Question by sullivanjoconnor · Jan 10, 2020 at 03:06 AM · movementphysics2dglitching

Rigidbody2d movement glitchy when at fast speeds

My main character has a dash move where you get a quick boost of speed but sometimes when he dashes on the ground he does a small little hop like he got caught on something but the colliders on don't have anything to get caught on and the player has a capsule collider 2d. This same thing also happens with some enemies that move at pretty fast speeds. Is there something that causes small hops when moving at fast speeds?

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