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Question by Klart3333 · Jan 10, 2020 at 03:36 PM · rotationloopwhile

,Crashing in do while loop when it should be exiting

Code: dino = GameObject.FindGameObjectWithTag("Dino");

             float aSide;
             float bSide;
             float hypotenuse;
 
             aSide = dino.transform.position.y - child.transform.position.y;
             bSide = dino.transform.position.x - child.transform.position.x;
             hypotenuse = aSide * aSide + bSide * bSide;
             hypotenuse = Mathf.Sqrt(hypotenuse);
 
             float privatehyp;
             do
             {
                 gameObject.transform.eulerAngles += new Vector3(0, 0, 1);
                 aSide = dino.transform.position.y - child.transform.position.y;
                 bSide = dino.transform.position.x - child.transform.position.x;
                 privatehyp = aSide * aSide + bSide * bSide;
                 privatehyp = Mathf.Sqrt(privatehyp);
             } while (privatehyp < hypotenuse);

It crashes when the rotation matches the "dino" object meaning it crashes when it should be exiting. It rotates faster than the dino moves so eventually the gameobject rotates until the new hypotenuse is no longer smaler than the old, it should just exit, right? It doesn't, it crashes, why? ,Code: dino = GameObject.FindGameObjectWithTag("Dino");

             float aSide;
             float bSide;
             float hypotenuse;
 
             aSide = dino.transform.position.y - child.transform.position.y;
             bSide = dino.transform.position.x - child.transform.position.x;
             hypotenuse = aSide * aSide + bSide * bSide;
             hypotenuse = Mathf.Sqrt(hypotenuse);
 
             float privatehyp;
             do
             {
                 gameObject.transform.eulerAngles += new Vector3(0, 0, 1);
                 aSide = dino.transform.position.y - child.transform.position.y;
                 bSide = dino.transform.position.x - child.transform.position.x;
                 privatehyp = aSide * aSide + bSide * bSide;
                 privatehyp = Mathf.Sqrt(privatehyp);
             } while (privatehyp < hypotenuse);

Crashes when the rotation matches the "dino" object, meaning it crashes when it should be exiting. It rotates faster than the dino moves and crashes when it catches up, why?

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avatar image Larry-Dietz · Jan 11, 2020 at 01:50 PM 0
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What error is it throwing, and which line is it throwing it on>

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