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Question by Paullyo2 · Jan 11, 2020 at 06:22 AM · aiming

How do I take the coordinates from a raycast and then take those coodinates and make my gun rotate towards it so it can fire a projectile

I have a projectile gun that I want to fire towards my curser. I have my emitter script for my gun and a raycast script for my gun aswell. How do I take the collision location and apply it to my emitter script?

Here are the two scripts: Emitter: https://pastebin.com/6AT0t8Wk Raycast: https://pastebin.com/9TtU31jq

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Answer by Feref2 · Jan 11, 2020 at 09:53 AM

You can try a transform.LookAt(hit.point).

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