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This question was closed Jan 21, 2020 at 07:30 AM by NWin for the following reason:

I'm just going with the normalized time method

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Question by NWin · Jan 12, 2020 at 09:58 AM · animationanimatormecanim

Control animation progress with float

Is there a way to control how far an animation is with a float?

Two ways I've thought of doing what I want is to have different beginning and ending position animations, then blend between them.

or

setting the animator speed to 0 then using Animator.Play with the normalized time as the float on every frame.

Either would potentially work, but I was wondering if there was a better way

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