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Question by asters · Jan 12, 2020 at 06:30 PM · shaderrenderpipelineuniversal

Universal render pipeline point light shadows?

I'm messing with shader graph to make a simple toon shader, however I noticed that there are no shadows for point lights, at first I thought it was my mistake in the graph creation, but then I tried to create a new material witht the built in Lit Shader and still no shadows... Are these not yet supported in Univer sal Render Pipeline or there is somehack to do in the URP package hlsl files? As I did to get shadows for directional lights anyway, I had to fix a couple of lines as reported inthis Unity blog:https://blogs.unity3d.com/2019/07/31/custom-lighting-in-shader-graph-expanding-your-graphs-in-2019/

A workaround I found is to edit the file “Packages/Lightweight RP/ShaderLibrary/Lighting.hlsl”:

Line 185: #if !defined(_MAIN_LIGHT_SHADOWS) || defined(_RECEIVE_SHADOWS_OFF)

changed to: #if defined(_RECEIVE_SHADOWS_OFF)

Anyone got a solution for this? Thank you.

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Answer by n8burba · Jan 23, 2020 at 08:23 PM

Bump. I’m looking to use point light shadows in URP as well.

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Answer by EarthHobbit · May 28, 2020 at 07:15 PM

It's coming soon: https://portal.productboard.com/8ufdwj59ehtmsvxenjumxo82/tabs/3-universal-render-pipeline

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