Losing material on object when importing into Unity

When I import an object with material (created in Maya) it shows up without the material, is there something I need to check off in order to show the material in the view port in Unity? TY

You can not just import some external material like that.
What you normally do is to create a new material in Unity and assign it to the mesh you have imported.


If you want to keep the look you have in Maya, you would need to bake some textures from it, then apply those to the material you made in Unity.