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Question by Szilardoo · Jan 14, 2020 at 08:31 PM · 2d game2d collision

Is there any way to disable Box collider 2d collision?

I am working on a 2D game w$$anonymous$$ch has a multi level map, and i want to track when the player cross the start line, so i give it a collider and i made it height up to the top of the map, so the player cant jump thrugh it. The idea was that i check when the player on thouch t$$anonymous$$s collider and that would mean he crossed the start line.

Somet$$anonymous$$ng like t$$anonymous$$s:

alt text

Is there any way to disable collision with t$$anonymous$$s collider, ot a better way or component to do it with maybe ?

kepkivagas.png (194.4 kB)
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Answer by unity_ek98vnTRplGj8Q · Jan 14, 2020 at 09:10 PM

Check the "Is Trigger" box on your box collider, then you can use the OnTriggerEnter2D function to see when the collision happens without the collider actually affecting the physics of you game and stopping your character's movement

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avatar image Szilardoo · Jan 15, 2020 at 06:56 AM 0
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If u check the Is trigger box, it let's me in from one side but for some reason it still dosn't let my characters' colliders through.

avatar image Szilardoo · Jan 15, 2020 at 07:13 AM 0
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It's working now, but i had to give it to an empty gameObject, without the sprite renderer.

avatar image mrbauble · Sep 15, 2022 at 06:03 PM 0
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this solution doesn't work

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