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Question by Northmaen · Jan 17, 2020 at 10:07 AM · cameramultiplayerinputmanagerlocalsplit screen

New Input Manager Split Screen and Cinemachine

Hi there,

I'm trying to figure out how to combine the new input system manager (with split screen enabled) and Cinemachine. I linked a camera and a virtual camera in the player prefab, its hierarchy looks like this :

 PlayerHolder
 -- Player
 -- PlayerCamera
 -- PlayerVirtualCamera


When the first player joins in, everything is fine, but as soon a the second one enters the game, the virtual camera pans to the second player on both screens.

Is Cinemachine compatible with the new input system? I know that Cinemachine works with split screen, as Unity made a Youtube tutorial about it:

https://www.youtube.com/watch?v=X6Ou8InMUbg

Anyone got it to work?

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