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Question by 9uile · Jan 17, 2020 at 04:19 PM · rotation2d spritespixel

Sprite rotate becomes a mash of pixels

Hello, I need some help. When i rotate a 16*16 sprite in game, it becomes an awfull mash of pixels. What can i do to keep his armonious size while rotating ?

I think it wasn’t complicated but i couldn’t solve this problem. Thx

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avatar image TreyH · Jan 17, 2020 at 04:27 PM 0
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Not to be too candid, but what behavior are you expecting? Pixels are square by definition and how images are laid out, so rotating them will involve redistributing that grid across new grid to represent the tilt.

avatar image 9uile · Jan 17, 2020 at 04:33 PM 0
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i expect this (scene view) alt text

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Answer by RomanB205 · Jan 17, 2020 at 07:20 PM

Any chance that you are using the pixel-perfect camera? The lack of pixel-snapping could be responsible for that.

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