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Question by Pablosqui · Jan 20, 2020 at 12:20 PM · rotation axis

Camera Axxis,Camera Axis

When I use this code for mouse movement the camera only can turn Y and the code is for moving x and y if someone can spot the error in the code it would help me a lot

using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class MouseLook : MonoBehaviour
 {
     public float mouseSensitivity = 100f;
 
     public Transform playerBody;
 
     float xRotation = 0f;
 
   // Start is called before the first frame update
     void Start()
     {
         Cursor.lockState = CursorLockMode.Locked;
     }
 
     // Update is called once per frame
     void Update()
     {
         float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.fixedDeltaTime;
         float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.fixedDeltaTime;
 
         xRotation -= mouseY;
         xRotation = Mathf.Clamp(xRotation, -90f, 90f);
 
         transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
         playerBody.Rotate(Vector3.up * mouseX);
     }
 }
 

,I dont know why but when I use the code the camera only goes Y when it is programmed for going X and Y someone see a error in my code?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class MouseLook : MonoBehaviour
 {
     public float mouseSensitivity = 100f;
 
     public Transform playerBody;
 
     float xRotation = 0f;
 
   // Start is called before the first frame update
     void Start()
     {
         Cursor.lockState = CursorLockMode.Locked;
     }
 
     // Update is called once per frame
     void Update()
     {
         float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.fixedDeltaTime;
         float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.fixedDeltaTime;
 
         xRotation -= mouseY;
         xRotation = Mathf.Clamp(xRotation, -90f, 90f);
 
         transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
         playerBody.Rotate(Vector3.up * mouseX);
     }
 }
 

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avatar image unity_ek98vnTRplGj8Q · Jan 20, 2020 at 04:58 PM 0
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Is your playerBody the same as your transform? If so, why use 2 different variables? Also another note, don't use Time.fixedDeltaTime inside of Update, use Time.deltaTime ins$$anonymous$$d

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