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Question by GameCraver2020 · Jan 23, 2020 at 04:29 PM · 2d-platformerraycastingenemy ainew user2d controller

A Quick Question About 2D Enemy AI

So I'm developing a 2D Platformer, I made a player controller for my ...player using raycasting instead of using Unity's physics and RigidBody2D. I used raycasting for my player controller so it can have the same feel as the classic games(Super Mario Bros, Sonic the Hedgehog, etc). I was wondering, when I make the enemy AI cant i just use Unity's physics instead of using raycasting(because raycasting is a bit hard) or will it take away from the feel of a classic game?

  • I should also let you know I never coded enemy AI before, and I dont know how much raycasting will be involved in creating the enemy AI.

  • some of my enemies are patrollers, flying monsters that shoot projectiles, and enemies that run at the player once detected.

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