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Question by am_GA · Jan 23, 2020 at 06:53 PM · transformworldspacetransformpoint

Does it matter what object's transform the TransformPoint() method is attached to?

Does it matter what object's transform the TransformPoint() method is attached to, since it's supposed to return a world space position? For example given the following structure:

  • Obj1
    • ChildObj1

  • Obj2

Doing Obj1.transform.TransformPoint(Obj2.transform.position) should return the same thing as ChildObj1.transform.TransformPoint(Obj2.transform.position) regardless of Obj1 and ChildObj1's positions.

Is this correct? If so, what am I missing? Why does the TransformPoint have to be attached to an object's transform?

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