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Question by Sam3million · Jan 24, 2020 at 04:33 AM · rotationpositionlag

Object Lagging Behind When Setting New Position And Rotation

I have a bow and an arrow. The starting arrow position is out of view, but when you hold down left click, the arrow position and rotation are set relative to the Bow/Player. This script works for the most part, but the arrow lags behind the Bow when I am moving or looking around. The bow doesn't seem to lag at all. Image

 void Update()
         {
             //New position and rotation of the bow and arrow.
             newArrowPos = new Vector3(Bow.position.x, Bow.position.y, Bow.position.z);
             newBowRot = new Vector3(-camTransform.eulerAngles.x, Player.rotation.eulerAngles.y + 180f, Player.rotation.eulerAngles.z + 90f);
             newArrowRot = new Vector3(-newBowRot.x + 90f, Player.rotation.eulerAngles.y, Player.rotation.eulerAngles.z);
     
             //Updates the Bow Rotation
             Bow.rotation = Quaternion.Euler(newBowRot);
     
             //While you are holding down left click, the arrow position and rotation is updated.
             if (Input.GetMouseButton(0) )
             {
                 arrow1.position = newArrowPos;
                 arrow1.rotation = Quaternion.Euler(newArrowRot);
             }
 

[1]: https://drive.google.com/file/d/1P1fnQRwzLfbX7FWe48QPn4uma0tf_4v4/view?usp=sharing

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