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Question by KasaiKun · Jan 24, 2020 at 09:16 PM · collisiongameobjectobjectstag

How to effect a few gameobjects with the same tag through code?,How to affect multiple GameObjects with the same tag through code?

alt textSo I basicly came up with this script to disable the Box collider and the gravity on a GameObject, when picking up a powerup. In my game the player automaticly moves forward and must dodge obstacles along the way. The idea was that of making a ghost powerup, that allows him to pass through these obstacles for a certain time, but my code seems to affect only one of the obstacles instead them all . Any ideas on how to be able to effect all of them with the text Obstacle would be very welcome!

help-me-pls.png (42.9 kB)
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Answer by HAndLol · Jan 24, 2020 at 10:02 PM

add this:

 //add this GameObject array to the top
 private GameObject[] obstacles;

 //add this when you want to ACTIVATE the effect
 obstacles = GameObject.FindGameObjectsWithTag("obstacle"); //get all obstacles
 foreach(GameObject obstacle in obstacles) //access them individually 
 {
      obstacle.GetComponent<BoxCollider>().enabled = false;
      obstacle.GetComponent<Rigidbody>().useGravity = false;
 } 

         //add this when you want to DEACTIVATE the effect
         obstacles = GameObject.FindGameObjectsWithTag("obstacle"); //get all obstacles
         foreach(GameObject obstacle in obstacles) //access them individually 
         {
              obstacle.GetComponent<BoxCollider>().enabled = true;
              obstacle.GetComponent<Rigidbody>().useGravity = true;
         }

hope this helps you bro :D

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Answer by KasaiKun · Jan 25, 2020 at 08:57 AM

That was very helpfull and works just fine, thanks a lot I was really stuck there ^^

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avatar image HAndLol · Jan 25, 2020 at 10:01 AM 0
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no problem @KasaiKun :)

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