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Question by RedLogicP · Jan 25, 2020 at 02:55 AM · 2dprojectileshooter

Projectiles aren't shooting the direction they're supposed to with transform.up

I'm trying to create a 2D shooter and this is the script I'm using:

 public class PlayerController : MonoBehaviour
 {
     public GameObject snowball;
     public GameObject wall;
     public float playerSpeed;
 
     void Start()
     {
         
     }
 
     // Update is called once per frame
     void Update()
     {
         faceMouse();
         moveChar();
 
         if(Input.GetMouseButtonDown(0))
         {
           Instantiate(snowball, transform.position, transform.rotation);
 
         }
     }
 
     void faceMouse()
     {
 
         Vector2 direction = getDirectionVector();
         transform.up = direction;
     }
 
     Vector2 getDirectionVector()
     {
         Vector3 mousePosition = Input.mousePosition;
         mousePosition = Camera.main.ScreenToWorldPoint(mousePosition);
         return new Vector2(mousePosition.x - transform.position.x, mousePosition.y - transform.position.y);
     }
     
     void moveChar()
     {
         float moveHorizontal = Input.GetAxis("Horizontal");
         float moveVertical = Input.GetAxis("Vertical");
 
         transform.Translate(new Vector2(moveHorizontal * playerSpeed * Time.deltaTime, moveVertical * playerSpeed * Time.deltaTime), Space.World);
     }
 }
 
 
 
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class SnowballBase : MonoBehaviour
 {
     public float throwSpeed;
 
     // Start is called before the first frame update
     void Start()
     {
 
     }
   
 
     // Update is called once per frame
     void Update()
     {
 
         transform.Translate(transform.up*throwSpeed);
     }
 }
 

But the objects go off in seemingly random directions that don't follow my mouse at all. Could I get some help?

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