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This question was closed Jan 29, 2020 at 01:51 PM by protonhero for the following reason:

The question is answered, right answer was accepted

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Question by protonhero · Jan 27, 2020 at 06:55 PM · addforceplayer movementnoob

Counteract current speed of player

How would I counteract the speed of the player after I stop pressing movement inputs? I need a solution that uses addforce modifying velocity causes lot's of problems for my player controller.


Code i'm using to move:.

         float x = Input.GetAxisRaw("Horizontal");
         float z = Input.GetAxisRaw("Vertical");
         
         rb.AddForce(transform.forward * z * speed, ForceMode.Acceleration);
         rb.AddForce(transform.right * x * speed, ForceMode.Acceleration);

.

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Answer by Magso · Jan 27, 2020 at 07:24 PM

rb.velocity.magnitude will return the speed of the object in units. Reverse the direction of the velocity multiplied by the speed.

 rb.AddForce(-br.velocity * rb.velocity.magnitude, ForceMode.Acceleration);
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