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This question was closed Jan 28, 2020 at 03:01 PM by Stylingirl102 for the following reason:

Problem is not reproducible or outdated

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Question by Stylingirl102 · Jan 27, 2020 at 10:21 PM · gameobjectgravity

Game object not falling

I'm trying to make this object fall onto the ground object but it stays stuck in the air without moving and I'm not sure why.

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avatar image Magso · Jan 28, 2020 at 01:29 AM 0
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There's nothing in the screenshot that would suggest it's not falling. Either the gravity in physics 2D settings is 0, a script is setting the rigidbody's y value or calling sleep() or it's already landed on something.

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Answer by Batzuga · Jan 28, 2020 at 01:23 AM

The box collider on the ground object might be too large for the ground sprite, making it look like you are floating above the ground, when you are infact hitting the ground object. Try rescaling the ground objects box collider. @Stylingirl102

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avatar image Stylingirl102 · Jan 28, 2020 at 03:40 AM 0
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What I mean is that it stays there in it's current position. It doesn't float above the ground, it just doesn't move at all when played.

avatar image Magso Stylingirl102 · Jan 28, 2020 at 03:51 AM 0
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If that's the case it could be a physics glitch where the rigidbody is either being wrongly set to sleep on awake or being treated like a static object in which case a bug needs to be reported. If you create a new empty gameobject and add the components does the same thing happen?

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