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Question by DanDaManGAMEZ · Jan 29, 2020 at 04:59 PM · positionsmoothsmoothfollow

How to move an object "Smoothly" away from another object?

Hey there, My game is a basic rope swinging game and I have ObjectA (The Wall) moving away from ObjectB (The Ball swinging from the rope) and then ObjectA moves back to its original position when ObjectB is no longer in the trigger. When ObjectA moves back to its orignal position, its smooth as butter, but when being pushed out of the way by ObjectB, it gets choppy, especially at $$anonymous$$ghspeeds (But I need it to move at $$anonymous$$gh speeds, see code below to understand). To be clear, my code is functioning completely, its just I'm looking for a sneaky trick or tip to help smooth out the "pus$$anonymous$$ng away" effect, just how it is when it returns to BaseWallPosition.

 void Update() {
         if (BallInTrigger) {
             target.position = Vector2.MoveTowards(target.position, new Vector2(transform.position.x, BaseWallPosition.y), -1 * rb.velocity.magnitude * Time.deltaTime);
         }
         else {
             target.position = Vector3.MoveTowards(target.position, BaseWallPosition, WallMoveSpeed * Time.deltaTime);
         }
     }
 
     void OnTriggerStay2D(Collider2D col) {
         if (col.tag == "Wall") {
             BallInTrigger = true;
         }    
     }

There is obviously alot more to t$$anonymous$$s code, but t$$anonymous$$s is the important stuff to the issue

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