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Question by JamieMulvihill · Jan 29, 2020 at 05:51 PM · collisionraycasttransform

Dash Mechanic, transform player on a button push

I am trying to create a dash mechanic for a 3d game. Currently i am using a raycast to identify if the player will hit an object when dashing. I then try to set the player position to be the position of the ray collision. The problem i am having is that the player is getting translated to above and below the map which is not what i want. Heres is my code: using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Dash : MonoBehaviour{

 [SerializeField] private string playerAlt;
 private RaycastHit[] hit;

 // Update is called once per frame
 void Update(){

     if (Input.GetButtonDown(playerAlt)) {

         hit = Physics.RaycastAll(transform.position, transform.forward, 10);
         Debug.DrawRay(transform.position, transform.forward * 10, Color.green, .1f);

         if (hit.Length > 0){

             foreach (RaycastHit hit in hit) {

                 if (hit.collider != null){

                     Vector3 result = hit.collider.gameObject.transform.localScale / 2;
                     result.x *= -transform.forward.x;
                     result.y = 0;
                     result.z *= -transform.forward.z;
                     transform.position = new Vector3(hit.collider.gameObject.transform.position.x + (result.x), 0, (hit.collider.gameObject.transform.position.z + (result.z)));
                 }
             }
          
         }
         else
         {
             transform.position += transform.forward * 10;
         }
     }
 }

} Any suggestions??

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