• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Halocrafter · Jan 30, 2020 at 12:10 AM · controlsfirst person controllerflight sim

Flight Controller - Pitch/Roll Issues

Hey, devs. I decided to play around with making a character controller for a flight sim type of game. I have throttle, yaw, pitch, and roll implemented aside from one hitch. The pitch only works as intended when the camera is at 0 degree rotation on the Z axis. No matter what, pulling up or pushing down on the mouse Y axis only rotates the camera/transform on the global X axis, despite using the localRotation variable. What do I have wrong here?

This is a link for a video demonstrating what's happening, and below, I have supplied my code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class FlightControl : MonoBehaviour
 {
     public CharacterController controller;
     public Camera pilotCam;
 
     public float currentSpeed;
     public const float maxSpeed = 30f;
     public const float minSpeed = 0f;
     public float yzAxisSpeed;
     public float accelRate;
     float xRotation = 0f;
     float zRotation = 0f;
     float yRotation = 0f;
 
     public float yMouseSensitivity = 100f;
     public float xMouseSensitivity = 70f;
     public float zTurnSpeed = 40f;
 
     // Start is called before the first frame update
     void Start()
     {
         accelRate = .6f;
         yzAxisSpeed = 5f;
         controller = GetComponent<CharacterController>();
 
         Cursor.lockState = CursorLockMode.Locked;
     }
 
     // Update is called once per frame
     void Update()
     {
         
         float x = Input.GetAxis("Horizontal");
         float y = Input.GetAxis("ZAxis");
         float z = Input.GetAxis("Vertical");
 
         Vector3 move = ((transform.right * x) * yzAxisSpeed) + (transform.forward * currentSpeed) + ((transform.up * y) * yzAxisSpeed);
 
         controller.Move(move * Time.deltaTime);
 
         if (Input.GetKey(KeyCode.W))
         {
             if (currentSpeed < maxSpeed)
             {
                 currentSpeed += accelRate * Time.deltaTime;
             }
         }
         if (Input.GetKey(KeyCode.S))
         {
             if (currentSpeed > minSpeed)
             {
                 currentSpeed -= accelRate * Time.deltaTime;
             }
         }
 
         float mouseZ = Input.GetAxis("Mouse X") * xMouseSensitivity * Time.deltaTime;
         float mouseY = Input.GetAxis("Mouse Y") * yMouseSensitivity * Time.deltaTime;
         float turnX = Input.GetAxis("Yaw") * zTurnSpeed * Time.deltaTime;
 
 
         xRotation += mouseY;
         zRotation -= mouseZ;
         yRotation += turnX;
 
         transform.localRotation = Quaternion.Euler(xRotation, yRotation, zRotation);
     }
 }


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

196 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

First person shooter : Leaning! 2 Answers

Not changing WASD controls when character turns 0 Answers

Independent control with smoothness 0 Answers

Mouse Look clamping problem 0 Answers

How to detect the field of view in first person? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges