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Question by emmags9519 · Jan 30, 2020 at 04:44 PM · 3dparent-child

How do I keep child object from sliding away from parent as the parent moves?

child object increasing distance as parent object moves about. code:

 public GameObject Ball;
 public GameObject Miffy;


 void OnTriggerEnter(Collider collider)
 {
     //when space key is pressed and collider is miffy(tagged Player)
     if (Input.GetKey(KeyCode.P) && collider.gameObject.tag == "Player")
     {
         Ball.transform.parent = Miffy.transform;
      
         Ball.transform.localPosition = new Vector3(0, 0, 0);

     }
 }

 private void Update()
 {
     //when key D is pressed miffy is no longer parent to ball object.
     if (Input.GetKeyDown(KeyCode.D))
     {
         Ball.transform.SetParent(null);
     }
 }
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avatar image sacredgeometry · Jan 31, 2020 at 11:20 PM 0
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But you are literally telling it to.

Both setting the vector to 0.0.0 and un-parenting will have that effect.

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