I’m working on a RayCast weapon. My Debug.Log isn’t showing up in the Console.
using UnityEngine;
public class Gun : MonoBehaviour
{
public float damage = 10f;
public float range = 100f;
public Camera fpsCam;
// Start is called before the first frame update
void Start()
{
if (Input.GetButtonDown("Fire1"))
{
Shoot();
}
}
void Shoot()
{
RaycastHit hit;
if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range))
{
Debug.Log(hit.transform.name);
}
}
}