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Question by log2av · Feb 09, 2020 at 03:07 PM · mesh

Issue with repeatable background

Hi, I am trying to create a repeatable background using mesh. I am using a script to repeat it, but I am getting a strange distorted image as below:

alt text

Below is the script I am using:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class TiledBackground : MonoBehaviour
 {
     public int textureSize = 32;
     // Start is called before the first frame update
     void Start()
     {
         var newWidth = Mathf.Ceil(Screen.width / (textureSize * PixelPerfectCamera.scale));
         var newHeight = Mathf.Ceil(Screen.height / (textureSize * PixelPerfectCamera.scale));
 
         transform.localScale = new Vector3(newWidth * textureSize, newHeight * textureSize, 1);
 
         GetComponent<Renderer>().material.mainTextureScale = new Vector3(newWidth, newHeight, 1);
     }
 
     // Update is called once per frame
     void Update()
     {
         
     }
 }

Kindly suggest.

unity.png (54.4 kB)
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