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Question by reuszzz · Feb 10, 2020 at 11:45 AM · physicsrigidbody2djumpphysics2dbox collider

how to make my character stay stable after hit?

The problem is when the player jump he can hit side of a platform and fall on the side. How can I prevent this to make my character`s legs be on the ground whole time without falling. I`m using box collider2d for the character and the platform and r*igidbody2d* for my player to have move and jump physics. Is there anyway to fix this?

https://imgur.com/a/yWCtR71

https://imgur.com/a/Tqx9yih

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Answer by reuszzz · Feb 10, 2020 at 12:00 PM

OK, I solved this by Freeze Rotation > Z

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Answer by Toast_123 · Jun 28, 2021 at 03:26 PM

@reuszzz Hi, I'm also having the same problem can u tell me how u fixed it. And what script u changed the player script or object,@reuszzz I'm also having the same error where did u change ur script in player or the object and could u pls tell me what u did

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