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Question by Himan4050 · Feb 10, 2020 at 04:21 PM · rotate

What is the problem with this rotation ???

Hi What is the problem with the following code that the model does not rotate 720 degrees (two rotations) and reads this value to zero?

In the following code, the object does not rotate more than 180 degrees and if it is larger it does so by negating I want the model to be able to rotate a few rounds Void update(){  Quaternion Rotation = Quaternion.AngleAxis(720,Vector3.up); transform.rotation = Quaternion.Slerp(transform.rotation,Rotation,.1f);}

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avatar image Tripleganger · Feb 10, 2020 at 04:26 PM 0
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You should post your code using the Code Sample functionality.

I am also missing what you want to achieve. How many rotations? Does the object need to stop after 2 full rotations? Does it have to continue forever?

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