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Question by sagiziv · Feb 11, 2020 at 09:08 AM · optimizationgetcomponentpipeline

LWRP generates garbage every frame

I am using LWRP version 4.6.0 and Unity 2018.3.14f1 for my project, and I noticed in the Profiler that it creates 2.6kb of garbage every frame. I have searched about it in Google, and only found out it is a common issue, but couldn't find any solution. I found out what it tries to find and just gave it to it.

I have managed to reduce the garbage generated to 0.8kb by adding the LWRP camera data and post processing layer to every camera. And LWRP data to every light source.

But there is still another GetComponent call, that I cant figure out what it searches for.

So my question is: What is this component the this SRP searches for for every frame¿

My project suppose to work on really weak computers, so I must squeeze every bit of performance.

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