Hi!
I’m trying to use the Render Priority setting in my test scene as described in Unity HDRP documentation, but it doesn’t seem to work.
I have three spheres in the scene, each with lower render priority and all having the same opaque material. In theory, the ones with lower priority should render on top of the rest?
Even in the material editor it’s a hit and miss. The only definitive way that it’ll work if rendering pass is set to “Low Resolution”. But what use is that
Edit (just found out shortly after I posted) :
Disable “Transparent Depth Prepass”, then it’ll work.