How to activate Mesh Renderers on Trigger Collission

Heya!

So previously I wanted to activate every item that had the tag apparel, but this time I want to enable a Mesh Renderer when the player collides with a collider.

Below is my script:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ApparelActivate : MonoBehaviour
{
    public GameObject Apparel;
    public SkinnedMeshRenderer skinnedMeshRenderer;

    // Use this for initialization
    void Start()
    {
        SkinnedMeshRenderer m = GetComponent<SkinnedMeshRenderer>();
        m.enabled = false;
    }

    void Update()
    {
        SkinnedMeshRenderer m = GetComponent<SkinnedMeshRenderer>();
        m.enabled = true;
    }

    void OnTriggerEnter(Collider collider)
    {
        if (collider.tag == "Player")
        {
            //skinnedMeshRenderer.active = true;
        }
    }
}

When I have the Mesh Renderers for each apparel/item/gameobject unchecked, as soon as I start the game, it enables the Mesh Renderers, so I know that function is working. I’m just a bit stuck as to why it’s enabling immediately.

Thanks in advance!

This took a lot of experimentation, since for some reason, regular methods of activating objects would not work. I’ll put a copy of my script here in case it helps anybody out!

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ApparelActivate : MonoBehaviour
{
    [SerializeField] public GameObject gameObject;
    

    void OnTriggerEnter (Collider other)
    {
        if(other.CompareTag("Player"))
        {
            gameObject.active = true;
            Debug.Log("Received items.");
        }
    }

}

Hopefully you won’t have to go through the headache that I did!