So, I’m currently trying to make a spike deal damage to the player. And we have managed to get that to work. Problem is that when i set the collider on it to be a trigger, the collider stops working and i just pass through the spike and take damage, instead of hitting the spike and taking damage.
Only when i remove the Is Trigger checkbox does it gain it’s collision, but i take no damage. If i check it, then i once again pass through the spike and take damage…
I have tried looking on the net for help, and haven’t found anything that works.