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Question by Jax789 · Feb 12, 2020 at 04:21 PM · cameramovementcharacteracceleration

FPSController - Smooth Movement

Hi there, just wondering if anybody could help me.

I'm using the FPSController from the Unity Standard Assets. While it does pretty much everything I want it to, I'm finding the movement to be a little too sudden and sharp. (full speed or completely stationary)

I would like the walking/running to be a little smoother (some slight acceleration/deceleration.)

Would anybody have any ideas on how I could modify the code to allow for this? I haven't been able to find any solutions online.

Thanks a lot guys!

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avatar image tormentoarmagedoom · Feb 12, 2020 at 04:50 PM 0
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Post the moving code if want some help... dont think? ;D

avatar image Jax789 tormentoarmagedoom · Feb 12, 2020 at 07:47 PM 0
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Oh, my apologies! I assumed that people would be familiar with this code since it's from the FPSController in the standard assets, but I'll post it here nonetheless!

[code] private void FixedUpdate() { float speed; GetInput(out speed); // always move along the camera forward as it is the direction that it being aimed at Vector3 desired$$anonymous$$ove = transform.forward*m_Input.y + transform.right*m_Input.x;

     // get a normal for the surface that is being touched to move along it
     RaycastHit hitInfo;
     Physics.SphereCast(transform.position, m_CharacterController.radius, Vector3.down, out hitInfo,
                         m_CharacterController.height/2f, Physics.AllLayers, QueryTriggerInteraction.Ignore);
     desired$$anonymous$$ove = Vector3.ProjectOnPlane(desired$$anonymous$$ove, hitInfo.normal).normalized;

     m_$$anonymous$$oveDir.x = desired$$anonymous$$ove.x*speed;
     m_$$anonymous$$oveDir.z = desired$$anonymous$$ove.z*speed;


     if (m_CharacterController.isGrounded)
     {
         m_$$anonymous$$oveDir.y = -m_StickToGroundForce;

         /*
         if (m_Jump)
         {
             m_$$anonymous$$oveDir.y = m_JumpSpeed;
             PlayJumpSound();
             m_Jump = false;
             m_Jumping = true;
         }
         */
     }
     else
     {
         m_$$anonymous$$oveDir += Physics.gravity*m_Gravity$$anonymous$$ultiplier*Time.fixedDeltaTime;
     }
     m_CollisionFlags = m_CharacterController.$$anonymous$$ove(m_$$anonymous$$oveDir*Time.fixedDeltaTime);

     ProgressStepCycle(speed);
     UpdateCameraPosition(speed);

     m_$$anonymous$$ouseLook.UpdateCursorLock();
 }

[/code]

As this code references a lot of other scripts, I didn't post ALL of it here, but let me know if you want to see the rest!

Thanks again!

avatar image Jax789 Jax789 · Feb 12, 2020 at 07:48 PM 0
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Okay new problem: I have no idea how to post code on this forum haha. None of the codeblock markdown I've found online works!

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