I put in a basic movement code, and now the sprite just barely moves, and I have no idea what’s wrong. The code I used is below…`[SerializeField]
private float _speed = 3.6f;
void Update()
{
transform.position = new Vector3(0, 0, 0);
float horizontalInput = Input.GetAxis("Horizontal");
float verticalInput = Input.GetAxis("Vertical");
Vector3 direction = new Vector3(horizontalInput, verticalInput, 0);
transform.Translate(direction * _speed * Time.deltaTime);
}`