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Question by chillypacman · Sep 24, 2011 at 03:49 PM · c#javascriptgameobject

Get game component type?

I have the following code in C#:

         GameObject[] obj = GameObject.FindGameObjectsWithTag("Player");
     
         foreach(GameObject o in obj)
         {
             o.transform.position = new Vector3(o.transform.position.x, o.transform.position.y + 5, 
                                                o.transform.position.z);
         
             Health h = o.GetComponent<Health>();
         }

It all works fine save for the line Health h = o.GetComponent(); and the reason for this is the type Health is undefined.

Health is a js script which can be accessed by js functions simply as 'Health', but as far as I can see there is no way to find it in C#.

Is this just a limitation of Unity's scripting system (which would be understandable) or can this be done and I'm just going about it the wrong way?

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Answer by asafsitner · Sep 24, 2011 at 04:22 PM

That happens because of compile order. If you want your c# and JS scripts to talk nicely to each other you'll have to put the JS scripts under Assets/Plugins folder (possibly also Resources folder, but I haven't confirmed that yet).

Using both languages seems like more trouble than it's worth it. I'd advise to stick to one of them whenever possible.

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