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Question by digiman72 · Feb 28, 2020 at 10:18 PM · shadersshader writing

shader, expose y position of water material at another objects xz location

I am trying to come up with my own way to track an objects position , and offset the y position depending on the simple noise applied to the water material.

so i guess my question is, can i use ex: a sphere or cube object, send its coordinates to the shader, and then return the y position of the noise offset, to then update the objects y position in C#

i have seen some posts that use the same sin or cos noise then just redo the sin function in C# , but is that the only couple of ways to go about it ??

can i not just use my sphere xz position and then get back the water materials y position , and update my sphere y position ??

thanks for any help on this

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