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Question by scottslomiany · Mar 02, 2020 at 03:19 PM · bounds

bounds.SetMinMax - how to use? Does it work at all?

How does bounds.SetMinMax works.

Basically, I have two GameObjects that are simply moving up and down. And I want a third game object to stretch to fill the space in between them. I just figured that I'd get to positions of the two moving game objects, and use bounds.SetMinMax to stretch the third object.

However, in my experiments of simply entering values into bounds.SetMinMax, nothing changes. For example:

mesh.bounds.SetMinMax(new Vector3(0f, 0f, 0f), new Vector3(4f, 4f, 0f));

This does not stretch the gameobject at all.

Is there another way to do this?

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