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Question by ZerukStudios · Mar 06, 2020 at 06:52 AM · editorbuildunityeditorselectioneditor scripting

there is no build fail but editor script doesn't work in build

 using UnityEngine;
 using System.Collections;
 #if UNITY_EDITOR
     using UnityEditor;        
 #endif
 
 
 
     public class sitrup : MonoBehaviour {
 
      
       
         void Start ()
         {
            
 #if UNITY_EDITOR
             
             Selection.activeObject = gameObject;
 #endif
 
         }
         
     }
 }


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Answer by Scorpionzz · Mar 06, 2020 at 10:04 AM

Hi,

Because the brakcets " #if UNITY_EDITOR / #endif" only read code when you are inside the editor. This is why it doesn't work elsewhere (like standalone)

Use : UNITY_STANDALONE_WIN , or don't use anything if you wanna execute the code in standalone. Also, you can refer to : https://docs.unity3d.com/Manual/PlatformDependentCompilation.html ;)

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