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Question by Thana2 · Mar 08, 2020 at 12:35 AM · unity 5controllerjoystickplayer movementjoysticks

How do I map joystick input to run method

Hello everyone,

I just want to map my controller input to make the player run this is the code

       //JoyStrick
         PlayerConroles controls;
          bool running=false;
     
       private void Awake()
         {
             controls = new PlayerConroles();
 
             controls.GamePlay.Run.performed += ctx => running = true;
     
         }
          void OnEnable()
         {
             controls.GamePlay.Enable();
         }
          void OnDisable()
         {
             controls.GamePlay.Disable();
         }
     
     void Update() {
      Vector2 input = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
             Vector2 inputDir = input.normalized;
             running = Input.GetKey(KeyCode.LeftShift);        
                 Move(inputDir, running);
             float animationSpeedPercent = ((running) ? currentSpeed / runSpeed : currentSpeed / walkSpeed * .5f);
             animator.SetFloat("speedPercent", animationSpeedPercent, speedSmoothTime, Time.deltaTime);}
     
          

I already added Run action on the action maps and mapped the joystick with the button I want and the walking part also sat up but I'm struggling to make the running boolean set to true when pressing the button.

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