initial declaration
RenderTexture rtMine;
creation
rtMine = new RenderTexture(ttTexture.width, ttTexture.height, 0);
rtMine.Create();
the later in the draw code
RenderTexture.active = rtMine;
GUI.DrawTexture(new Rect(0, 0, ttTexture.width, ttTexture.height), ttTexture);
RenderTexture.active = null;
ttTexture is a Texture2D that has been assigned to, and is size 64x64.
The RenderTexture is then applied to a plane’s material texture.
Should ttTexture not be drawn on the RenderTexture, thereby appearing on my plane? or am I missing something?
Edit:
So, in attempt to figure this out, I decided to tryn render the contents of rtMine to my camera, and whereas something did render, it wasn’t ttTexture, it was just random data that got rendered, so either drawing RenderTexture flat out lik that is wrong, or the data isn’t properly being written to the RenderTexture.